Cathy Hackl provides strategic insight about virtual fashion to major brands Nike, Louis Vuitton, Clinique, Walmart and more. She tells The Futurists about the latest trends in spatial computing, immersive 3D entertainment, virtual worlds and the digital style preferences of Gen Alpha. Digital fashion is way, way bigger than buying skins on Fortnite.
Co-hosts Brett King and Robert Tercek interview journalist Dean Takahashi, who has been covering innovation in the game industry for three decades. Dean gives The Futurists a post-CES roundup of new trends and genres that span a dizzying array of evolving technologies. Games have expanded beyond a niche category of entertainment to dominate mainstream media. Games now foster new story franchises that attract tens of millions of fans daily. Dean explains how game tech is blurring the boundaries between the classic game industry and other media, such as motion pictures and television series. He tells us why game developers are most likely to lead the way into the metaverse. And he anticipates interoperable game economies where any player can also be a creator of generative worlds that are photorealistic. Topics include: core gamers, casual games, free-to-play, cloud gaming, blockchain games, VR and AR, Roblox, Fortnite, PUBG, digital twins and game communities. Websites: @DeanTak on Twitter GamesBeat.com VentureBeat.com
On this week's show hosts Brett King, Katie King, and Brian Solis are joined by the dynamic duo of Robert Scoble and Brian Roemmele, both highly regarded futurists as we dive into the implications of Apple’s Vision Pro. What it means for computing, experiences, and what the experience of wearing the VisionPro is like. We discuss the breakthroughs Apple had to make to get this far, and what likely comes next.